final
class
Vec4 extends AnyRef
Instance Constructors
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new
Vec4()
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new
Vec4(x: Float, y: Float, z: Float, w: Float)
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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def
*(s: Float): Vec4
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def
*(v: Vec4): Float
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-
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def
/(s: Float): Vec4
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final
def
==(arg0: Any): Boolean
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def
add(x: Float, y: Float, z: Float, w: Float, out: Vec4): Vec4
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def
add(x: Float, y: Float, z: Float, w: Float): Vec4
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def
add(v: Vec4, out: Vec4 = this): Vec4
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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def
copy(x: Float = x, y: Float = y, z: Float = z, w: Float = w): Vec4
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def
div(s: Float, out: Vec4 = this): Vec4
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(o: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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def
lerp(q: Vec4, t: Float, out: Vec4): Vec4
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def
lerp(q: Vec4, t: Float): Vec4
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def
magSqr: Float
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def
magnitude: Float
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final
def
ne(arg0: AnyRef): Boolean
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def
negate(out: Vec4 = this): Vec4
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def
normalize(out: Vec4 = this): Vec4
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def
normalized: Vec4
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
scale(s: Float, out: Vec4 = this): Vec4
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def
set(x: Float = this.x, y: Float = this.y, z: Float = this.z, w: Float = this.w): Vec4
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def
sub(x: Float, y: Float, z: Float, w: Float): Vec4
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def
sub(x: Float, y: Float, z: Float, w: Float, out: Vec4): Vec4
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def
sub(v: Vec4, out: Vec4 = this): Vec4
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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def
unary_-: Vec4
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var
w: Float
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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var
x: Float
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var
y: Float
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var
z: Float
Inherited from AnyRef
Inherited from Any